A node editor for real-time 3D, motion and projection. This is the Cursor Balls example, live: move the mouse, and change it with the patch.
The patch
Geometry, materials, simulations, signals, the camera and the outputs sit on one canvas, over the live scene. Here fifty lamps share one Distance and one Map Range: each glows as the wandering ball comes near.
Materials
Ice, glass, clay, thin film and birefringent crystal are all wired as shader nodes, so you can open any material and change it.
Timeline
The same lamp field, now keyed: the camera glides round it, the ball pulses and its light swells, all shaped as curves in the Graph Editor. Key anything with one click; signals, states and moving values run on the same timeline.
What's inside
Questions, a project, or just curious? Drop a line.